Green Requiem

 

The Art of Culture Jamming

Tuesday 17 April 2007

Many people assume, with out too much knowledge, that culture jamming is just another form of graffiti. they see the political paint sprawl on the side of a bill board, or maybe they glance at an Adbusters spoof ad and don't quite understand.


however, culture jamming and subersive activism are getting to become quite popular. even eActivism (called hacktivism if you are a fan, and cyberterrorism is you aren't) and eCulture jamming are becoming more wide spread. the point of culture jamming is to use the media as a means of social commentary on something. be it using media to comment on media, or dressing up an elevator as an olden days style room to explain that you should not let socitey define your status,(1) it is used by people to comment on something.


most of the culture jamming and activism that i have come into contact with has been on the more artistic side, rather than the more technical variety. they say a picture says a thousand words, and that is true. images, of all varieties, have a great deal of power, and that medium has been utalised by culture jammers. the Adbusters spoof ads are an example of that. even something as simple as adding breasts onto one of the male figures on traffic lights as a comment on the prejudices of gender in society is culture jamming (2).


So, is culture jamming art then, if it uses a lot of the traditional and digital means that could be included in art? i don't think so. the two are in no way mutually exclusive, but neither are they mutually inclusive. there is some cross over, but not all culture jamming could, or should, be considered art.

culture jamming is about encouraging people to think, to think outside of the information they are being fed. it is about providing some commentary on soceity, generally by the use of existing media, with the intention of provoking some form of change. while art also is supposed to convey a meaning (post modern art in any case) or to tell a story, there is less emphasis on social commentary and social change.
something which is supposed to provoke a change, an action by people, is TV turn off week. it is being held next week (23rd-29th of April), and is a form of culture jamming. the idea is to turn off your TV, and all TV related things (including video game consoles) for a week.
But there’s a lot more to TV Turnoff Week than shaking up your relationship with
passive entertainment. It’s all about saying no to being bombarded with
unwelcome and unhealthy commercial messages. It's about saying no to unfettered
corporate media concentration and to the democratic deficit that results. And
it's about challenging the heavily distorted reflection of the world that we see
on the screen, a reflection that is keeping us ill-informed and unaware of the
very real political and environmental crises that we all currently
face. (http://adbusters.org/metas/psycho/tvturnoff/)

1) blog posted on Wooster Collective on Jan 6th, 2007, entitled "Don't Let Society Define Your Status".
2) blog posted on Wooster Collective on Feb 13th, 2007, entitled "Female".

Female Gamers Unite

Tuesday 3 April 2007

I am a female gamer. now, i am sure that doesn't mean much to you, unless you know the debate that surrounds females in the gaming world. in today's gaming world, there are many women who play video/computer/console games, which dispels the stereotype that women simply do not game, and that gaming is a male only thing. true, gaming is still a male dominated activity, but there are more and more females who admit to gaming.
unlike 5 or 10 years ago, it is a lot more accepted for a female to play computer games, and there are several websites solely devoted to women who game (female gamers, Lady Gamers, and Girlz Clan are just a few of them.)

there is still a stereotype present that says that girls cant game, or they are bad at it. i, myself, was playing a multi player strategy game (Age of Empires two, the Age of Kings) online with a few male friends, and one of them exclaimed when i defended against an attack "wow! a girl actually did something!" i laughed at that comment simply because i discovered that the stereotype was very much still around.

It seems that computer/video/console games appeal to people of both sexes. and while some males think that girls who game are pretty interesting and exciting (sometimes it would almost be the stereotypical equivalent of a male liking going shopping), and girl who would beat them would be dealing a blow to the guys ego and masculinity. (http://www.dailyprincetonian.com/archives/2007/03/01/news/17537.shtml).

i guess the reason i game is because i enjoy it. i always have played computer games and i don't see me stopping any time soon.


i did a little of my own research, however limited it was, in asking a few of my male gamer friends what they think of female gamers.

one replied "I like them, breaking the mould... seriously, if they enjoy it, then why not?"

another said, "If they can game, then good. I like them, just like I like a guy that games."

the final guy seemed to sum it up, "the conception around female players is that they can't compete as well as their male counterparts in the gaming arena. and yet, when the female player successfully achieves a particular goal or objective, it is treated with greater respect."
 
   





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